Foundation to Year 2
Learning in Digital Technologies builds on concepts, skills and processes developed in the Early Years Learning Framework. It focuses on developing foundational skills in computational thinking and an awareness of personal experiences using digital systems.
By the end of Year 2, students will have had opportunities to create a range of digital solutions through guided play and integrated learning, such as using robotic toys to navigate a map or recording science data with software applications.
In Foundation - Year 2, students begin to learn about common digital systems and patterns that exist within data they collect. Students organise, manipulate and present this data, including numerical, categorical, text, image, audio and video data, in creative ways to create meaning.
Students use the concept of abstraction when defining problems, to identify the most important information, such as the significant steps involved in making a sandwich. They begin to develop their design skills by conceptualising algorithms as a sequence of steps for carrying out instructions, such as identifying steps in a process or controlling robotic devices.
Students describe how information systems meet information, communication and/or recreational needs.
Through discussion with teachers, students learn to apply safe and ethical practices to protect themselves and others as they interact online for learning and communicating.
(source: www.australiancurriculum.edu.au)
Achievement Standard
By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are used.
Students identify needs, opportunities or problems and describe them. They collect, sort and display familiar data from a range of sources and recognise patterns in data. Students record design ideas using techniques including labelled drawings, lists and sequenced instructions. They design solutions to simple problems using a sequence of steps and decisions. With guidance, students produce designed solutions for each of the prescribed technologies contexts. Students evaluate their ideas, information and solutions on the basis of personal preferences and provided criteria including care for the environment. They safely create solutions and communicate ideas and information face-to-face and online.
(source: www.australiancurriculum.edu.au)
Achievement Standard
By the end of Year 2, students identify how common digital systems (hardware and software) are used to meet specific purposes. They use digital systems to represent simple patterns in data in different ways.
Students design solutions to simple problems using a sequence of steps and decisions. They collect familiar data and display them to convey meaning. They create and organise ideas and information using information systems, and share information in safe online environments.
(source: www.australiancurriculum.edu.au)
- Plus Plan
Cut and Paste Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
- Free Plan
10-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
- Free Plan
8-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
- Plus Plan
Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
- Plus Plan
Algorithm Poster
A poster showing the definition and an example of an algorithm.
- Plus Plan
Algorithms Can Be... Poster
A poster showing the different forms algorithms can take.
- Plus Plan
15-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
- Plus Plan
Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
- Free Plan
Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
- Plus Plan
Cyber Safety Poster - Don't Be a Bystander
A cyber safety poster to help the students understand correct online behaviour.
- Free Plan
Cyber Safety Poster - Know the Rules
A cyber safety poster to help the students understand correct online behaviour.
- Free Plan
Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
- Plus Plan
Pirate Pete’s Three Algorithm Quest
A worksheet for students to use when consolidating their understanding of algorithms.
- Plus Plan
Cyber Safety Poster – Keep Your Details Safe
A cyber safety poster to help the students understand correct online behaviour.
- Free Plan
Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
- Plus Plan
Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
- Plus Plan
Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
- Plus Plan
Data Poster
A poster showing the definition and an example of data.
- Plus Plan
Data Match-Up Cards (Set 5)
A match-up activity for students to use when exploring data.
- Free Plan
Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
- Plus Plan
Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
- Free Plan
Digital Systems Poster
A poster showing the definition and an example of a digital system.
- Plus Plan
8-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
- Plus Plan
Data Match-Up Cards (Set 3)
A match-up activity for students to use when exploring data.
- Plus Plan
Coding Robot Zoo Mat
Implement coding for kids with coding robots and a printable coding robot map activity.
- Plus Plan
Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
- Free Plan
Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.
- Plus Plan
Old vs New Communication Devices - Sorting Activity
A fun sorting activity for students to identify old and new communication devices.
- Plus Plan
Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
- Free Plan
Code Poster
A poster showing the definition and an example of code.
- Free Plan
Blank Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
- Plus Plan
Editable Word Processing Template
An editable template for students to consolidate word processing skills.