Technology Teaching Resources for Year 2
- Free Plan
Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
- Plus Plan
Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
- Free Plan
Basic Functions Poster
A poster showing the definition and an example of basic functions.
- Plus Plan
Data Poster
A poster showing the definition and an example of data.
- Plus Plan
Algorithms Can Be... Poster
A poster showing the different forms algorithms can take.
- Plus Plan
Data Match-Up Cards (Set 4)
A match-up activity for students to use when exploring data.
- Plus Plan
Coding Robot Zoo Mat
Implement coding for kids with coding robots and a printable coding robot map activity.
- Free Plan
Coding Robot Direction Cards
Use these directional robot cards to help your student program their coding robots.
- Plus Plan
Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
- Plus Plan
Minibeasts Coding Robot Mat
Crawl into coding for kids with coding robots and a printable minibeast-themed robot mat.
- Plus Plan
Whole Class Technologies Assessment Tracker (Foundation to Year 6)
A whole class assessment tool using the Australian Curriculum codes to monitor student progress in Technologies.
- Free Plan
Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.
- Plus Plan
Word Processing Activity Cards
16 activity cards for students to use to practise their word processing skills.
- Plus Plan
Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
- Plus Plan
Data Match-Up Cards (Set 2)
A match-up activity for students to use when exploring data.
- Free Plan
Technology Workstation Worksheet - Laptop Computer
A worksheet for students to label the key components of a laptop workstation.
- Plus Plan
Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
- Plus Plan
Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
- Plus Plan
15-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
- Free Plan
Impact of Changing Technology - History Word Wall Vocabulary
Discover the impact of technology over time and improve vocabulary skills with a printable and editable word wall.
- Free Plan
Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
- Plus Plan
Digraph Coding Robot Mat
Practise identifying digraphs with the help of a coding robot and mat.
- Plus Plan
Technologies Term Tracker (Australian Curriculum) - Foundation to Year 2
A Technologies term tracker using the Australian Curriculum Foundation to Year 2 content descriptors and codes.
- Plus Plan
Old vs New Communication Devices - Sorting Activity
A fun sorting activity for students to identify old and new communication devices.
- Plus Plan
Technologies Poster
A poster showing the definition and visual representations of technologies.
- Plus Plan
Fibre Poster
A poster showing the definition and an example of fibre.
- Plus Plan
Prototype Poster
A poster showing the definition and an example of a prototype.
- Free Plan
Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
- Plus Plan
'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
- Plus Plan
QR Code Scavenger Hunt Template Posters
A set of blank templates to create a fun scavenger hunt in the classroom using QR codes.
- Plus Plan
Coding Poster
A poster showing the definition and an example of coding.
- Plus Plan
10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.