Early Stage 1
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Group Activities Poster
Keeping track of group work and all of the different activities can be difficult.
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Data Match-Up Cards (Set 5)
A match-up activity for students to use when exploring data.
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Grouping Posters - Endangered and Extinct Animals
Group your students according to endangered animals using these eleven Grouping Posters.
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Grouping Posters - Colours
Group your students according to colours using these Grouping Posters.
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Groups Organiser Chart - BW
Use this groups organiser to split up your class into groups for rotational activities.
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Groups Organiser Chart - Watercolour
Use this groups organiser to split up your class into groups for rotational activities.
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Groups Organiser Chart - Orange Starburst
Use this groups organiser to split up your class into groups for rotational activities.
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Introducing Digital Technologies Through Algorithms Unit Plan
This Technology unit has been designed to introduce digital technologies to younger students; specifically, the purpose, structure and features of algorithms.
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Creating Basic Algorithms
A 60 minute lesson in which students will consolidate understanding of algorithms by creating a set of instructions.
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Introduction to Algorithms
A 60 minute lesson in which students will understand the concept of an algorithm by listing steps to move an object around a map.
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Making Monsters
A 60 minute lesson in which students design and create a 3D monster using objects made from materials with different properties.
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Keep Me Dry
A 60 minute lesson in which students investigate materials to determine how water resistant they are.
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Give Me Some Shade
A 60 minute lesson in which students investigate materials to determine how much shade they provide.
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What Works Best?
A 60 minute lesson in which students develop an understanding of the suitability of certain materials for different purposes.
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Habitat Diorama - Assessment Task
An inquiry-based assessment task in which students will demonstrate an understanding of the four basic needs for living things.
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Living Things Need Water
A 60 minute lesson in which students will investigate why living things need water.
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Applying Basic Algorithms
A 60 minute lesson in which students will follow a sequence of steps and identify these as an algorithm.