Design and Technologies
Identify how people create familiar designed solutions and consider sustainability to meet personal and local community needs
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Gingerbread STEM Investigation - Build A Gingerbread Boat
Explore floating and waterproof materials in this Gingerbread STEM investigation embedded in a fun fairy tale story.
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Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
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Cut and Paste Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Spacecraft Design STEM Project (Years 2-3)
Implement STEM Education in the classroom with an exciting 'Build a Spacecraft' STEM Project for Years 2-3.
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The Evolution of Technology - Research Project
Explores the evolution of technology over time with a handy research project.
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STEM Design Challenge - Build a Pirate Ship (1-2)
Inspire your early years students to build their a pirate ship with a STEM Design Challenge.
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Technology Workstation Worksheet - Desktop Computer
A worksheet for students to label the key components of a desktop computer workstation.
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Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
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Blank Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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10-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Recognising Uppercase and Lowercase Letters on a Keyboard Worksheet
A 26 page collection of worksheets (1 for each letter of the alphabet) to help students recognise uppercase and lowercase letters on a keyboard.
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Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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8-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Blank Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Technology Workstation Worksheet - Laptop Computer
A worksheet for students to label the key components of a laptop workstation.
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Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
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15-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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Desktop Workstation Word Wall
A set of labels for a desktop workstation.
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Tablet Workstation Word Wall
A set of labels for a tablet workstation.
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Laptop Workstation Word Wall
A set of labels for a laptop workstation.
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Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
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15-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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8-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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Introducing Digital Technologies Through Algorithms Unit Plan
This Technology unit has been designed to introduce digital technologies to younger students; specifically, the purpose, structure and features of algorithms.
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Design a Musical Instrument
An assessment task in which students will demonstrate their knowledge and understanding of sound.
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Creating Basic Algorithms
A 60 minute lesson in which students will consolidate understanding of algorithms by creating a set of instructions.
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Introduction to Algorithms
A 60 minute lesson in which students will understand the concept of an algorithm by listing steps to move an object around a map.
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Applying Basic Algorithms
A 60 minute lesson in which students will follow a sequence of steps and identify these as an algorithm.