teaching resource

Classmate Coding - Flashcards and Activities

  • Updated

    Updated:  17 Apr 2019

A set of 15 coding flashcards on individual A4 pages with four instruction and activity cards to accompany them.

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  18 Pages

  • Curriculum
  • Years

    Years:  1 - 6

Curriculum

  • Technology

    Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.

  • Computing

    Pupils should be taught to: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs; use logical reasoning ...

  • Computing

    Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...

  • Computing

    Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...

teaching resource

Classmate Coding - Flashcards and Activities

  • Updated

    Updated:  17 Apr 2019

A set of 15 coding flashcards on individual A4 pages with four instruction and activity cards to accompany them.

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  18 Pages

  • Curriculum
  • Years

    Years:  1 - 6

A set of 15 coding flashcards on individual A4 pages with four instruction and activity cards to accompany them.

Use this resource when exploring coding and digital technologies with your students. This resource contains 15 cards to represent:

  • movement
  • events
  • statements
  • program elements

The resource also contains instructions on how to use the cards in four stages increasing in difficulty.

This resource is designed to introduce the students to the concepts of computer coding without the need for devices or digital technologies.

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