A poster showing the definition and an example of code.
Display this Code Poster when learning about Design and Digital Technologies.
Download includes options for full colour, low colour and black and white versions.
Updated: 16 Jan 2017
A poster showing the definition and an example of code.
Non-Editable: PDF
Pages: 1 Page
Years: 1 - 7
Key Stage 1 (KS1) covers students in Year 1 and Year 2.
Pupils should be taught to: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs; use logical reasoning ...
Key Stage 2 (KS2) - Lower covers students in Year 3 and Year 4.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Key Stage 2 (KS2) - Upper covers students in Year 5 and Year 6.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
A poster showing the definition and an example of code.
Display this Code Poster when learning about Design and Digital Technologies.
Download includes options for full colour, low colour and black and white versions.
Key Stage 1 (KS1) covers students in Year 1 and Year 2.
Pupils should be taught to: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs; use logical reasoning ...
Key Stage 2 (KS2) - Lower covers students in Year 3 and Year 4.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Key Stage 2 (KS2) - Upper covers students in Year 5 and Year 6.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
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