A poster outlining the rules of use for the class iPads.
Some schools are starting to incorporate iPads into their classroom programs.
Use this poster to remind the students of the rules that need to be adhered to when using a class iPad.
Updated: 09 Mar 2018
A poster outlining the rules of use for the class iPads.
Non-Editable: PDF
Pages: 1 Page
Years: F - 7
Customisable: Yes
Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.
Pupils should be taught to: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs; use logical reasoning ...
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
A poster outlining the rules of use for the class iPads.
Some schools are starting to incorporate iPads into their classroom programs.
Use this poster to remind the students of the rules that need to be adhered to when using a class iPad.
Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes.
Pupils should be taught to: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs; use logical reasoning ...
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
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