A four-page assessment task covering occupations and sustainability in technology.
Use this assessment to monitor your students’ understanding of occupations and sustainabilities in Technology.
Answers for teachers are provided.
Updated: 20 Jul 2019
A four-page assessment task covering occupations and sustainability in technology.
Non-Editable: PDF
Pages: 7 Pages
Years: 2 - 6
Key Stage 2 (KS2) - Lower covers students in Year 3 and Year 4.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...
Key Stage 2 (KS2) - Upper covers students in Year 5 and Year 6.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...
A four-page assessment task covering occupations and sustainability in technology.
Use this assessment to monitor your students’ understanding of occupations and sustainabilities in Technology.
Answers for teachers are provided.
Key Stage 2 (KS2) - Lower covers students in Year 3 and Year 4.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...
Key Stage 2 (KS2) - Upper covers students in Year 5 and Year 6.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...
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