Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
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Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Binary Data Poster
A poster showing the definition and an example of binary data.
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Binary Codes Poster
A poster showing the definition and an example of binary codes.
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10-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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8-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Coding Word Wall Definitions
A set of definition word wall cards to display in your classroom when learning about computer coding.
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Design a Harmony Day Logo Project
Design a Harmony Day logo with your students using our inquiry-based learning project.
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Assistive Devices in the Paralympic Games – Inquiry-Based Project
Have your students investigate the assistive devices used by Paralympians with this inquiry-based learning project.
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Comprehension - What Are Coding Systems?
Discover the history of technologies and coding systems with a reading comprehension activity.
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Analogue and Digital Clock Coding Robot Mat
Practise telling time on analogue and digital clocks with coding robots!
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Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.
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Technology and Technologies Terminology - Word Wall
96 vocabulary word wall cards and a poster about technology, to display in your classroom.
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8-bit Decoding Puzzle
A puzzle for students to solve when consolidating their understanding of coding.
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Blank Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Make Your Binary Code Birthday Card Activity
A worksheet for students to use when learning about the total numeric value of a bit code.
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Binary Codes with Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Cyber Safety Poster – Keep Your Details Safe
A cyber safety poster to help the students understand correct online behaviour.
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Cyber Safety Poster - Don't Be a Bystander
A cyber safety poster to help the students understand correct online behaviour.
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Binary Codes to 20 with Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Networking Digital Systems Brainstorming Worksheets
A brainstorming sheet that encourages students to consider all possible devices that can be networked with a laptop, a computer and a tablet.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Social Sustainability Poster
A poster showing the definition and an example of social sustainability.
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Technology Workstation Worksheet - Desktop Computer
A worksheet for students to label the key components of a desktop computer workstation.
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Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
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Life Changing Technologies - Match-Up Activity
A match-up activity linking technologies and technological devices with the function they perform.
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Class 'We Can' Statements - Technology and Technologies (Lower Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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8-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.