Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Prototype Poster
A poster showing the definition and an example of a prototype.
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Desktop Workstation Word Wall
A set of labels for a desktop workstation.
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8Ws of Project Development (Technologies) - Individual Posters
A poster for teachers to display and discuss when helping students to develop a project.
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
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8Ws of Project Development Poster (Technologies)
A poster for teachers to display and discuss when helping students to develop a project.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
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Code Poster
A poster showing the definition and an example of code.
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Coding Poster
A poster showing the definition and an example of coding.
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Augmented Reality Poster
A poster showing the definition and an example of an augmented reality.
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Central Processing Unit Poster
A poster showing the definition and an example of a central processing unit.
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Byte Poster
A poster showing the definition and an example of a byte.
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Cloud Computing Poster
A poster showing the definition and an example of cloud computing.
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ASCII Poster
A poster showing the definition and an example of ASCII.
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Using a PC Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a PC keyboard.
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10-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Data Match-Up Cards (Set 4)
A match-up activity for students to use when exploring data.
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Data Match-Up Cards (Set 3)
A match-up activity for students to use when exploring data.
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Pirate Ship Building STEM Challenge (5-6)
Challenge upper years classes to build a pirate ship with a fun (and engaging) STEM Building challenge created by teachers, for teachers.
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STEM Design Challenge - Build a Pirate Ship (1-2)
Inspire your early years students to build their a pirate ship with a STEM Design Challenge.
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Assistive Devices in the Paralympic Games – Inquiry-Based Project
Have your students investigate the assistive devices used by Paralympians with this inquiry-based learning project.
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Design a Paralympic Logo – Inquiry-Based Project
Have your students design a new logo for the Australian Paralympic Team with this inquiry-based learning project.
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Design a Paralympic Mascot – Inquiry-Based Project
Have your students design a new mascot for the Australian Paralympic Team with this inquiry-based learning project.
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Gingerbread STEM Investigation - Build A Gingerbread Boat
Explore floating and waterproof materials in this Gingerbread STEM investigation embedded in a fun fairy tale story.
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Orb Robot Task Cards
Practice coding concepts with orb robot task cards for students, suitable for middle and upper years.
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Cut and Paste Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Editable Word Processing Template
An editable template for students to consolidate word processing skills.
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'I Can' Statements - Technology and Technologies (Upper Primary)
A set of 45 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Class 'We Can' Statements - Technology and Technologies (Middle Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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Program Poster
A poster showing the definition and an example of a program.
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Systems Poster
A poster showing the definition and an example of a system.