Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Functionality Poster
A poster showing the definition and an example of Functionality.
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Systems Poster
A poster showing the definition and an example of a system.
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Computational Thinking Poster
A poster showing the definition and an example of computational thinking.
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Programming Poster
A poster showing the definition and an example of programming.
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Technology Workstation Worksheet - Laptop Computer
A worksheet for students to label the key components of a laptop workstation.
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
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Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
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15-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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Coding Word Wall Definitions
A set of definition word wall cards to display in your classroom when learning about computer coding.
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Coding Word Wall Vocabulary
A set of vocabulary word wall cards and a poster about computer coding, to display in your classroom.
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Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
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Positive Impacts of Technology Worksheet
Exploring the positive impacts of technology in the community with a pair of printable worksheets.
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Technology and Technologies Terminology - Word Wall
96 vocabulary word wall cards and a poster about technology, to display in your classroom.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Reading 8-bit ASCII Codes - Worksheet
A worksheet to assist students in understanding what actual computer code (ASCII- current 8-bit version) looks like.
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Binary Codes with Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Blank Binary Coding Cards - Worksheet
A worksheet to assist students in creating their own binary codes.
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'I Can' Statements - Technology and Technologies (Upper Primary)
A set of 45 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Middle Primary)
A set of 53 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Materials Poster
A poster showing the definition and an example of materials.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Encryption of Data Poster
A poster showing the definition and an example of data encryption.
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Prototype Poster
A poster showing the definition and an example of a prototype.
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Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Coding Poster
A poster showing the definition and an example of coding.
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ASCII Poster
A poster showing the definition and an example of ASCII.
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Binary Data Poster
A poster showing the definition and an example of binary data.
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Using a PC Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a PC keyboard.
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10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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8-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.