Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Orb Robot Task Cards
Practice coding concepts with orb robot task cards for students, suitable for middle and upper years.
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National Tree Day – The Green Bridge – A Science Investigation
A science investigation embedded in a real-world context, where students design a habitat to meet the needs of specific animals.
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Word Processing Skills Task Cards
48 skills cards for students to use to enhance their word processing skills.
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Binary Coding Cards
Use these binary coding cards to demonstrate how to ‘switch’ a ‘digit’ on or off.
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Class 'We Can' Statements - Technology and Technologies (Upper Primary)
A set of 28 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Upper Elementary)
A set of 45 'I can' statement cards.
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Class 'We Can' Statements - Technology and Technologies (Middle Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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Program Poster
A poster showing the definition and an example of a program.
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Social Sustainability Poster
A poster showing the definition and an example of social sustainability.
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Desktop Workstation Word Wall
A set of labels for a desktop workstation.
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Tablet Workstation Word Wall
A set of labels for a tablet workstation.
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Laptop Workstation Word Wall
A set of labels for a laptop workstation.
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8Ws of Project Development (Technologies) - Individual Posters
A poster for teachers to display and discuss when helping students to develop a project.
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8Ws of Project Development Poster (Technologies)
A poster for teachers to display and discuss when helping students to develop a project.
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Class 'We Can' Statements - Technology and Technologies (Lower Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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Biomimicry Poster
A poster showing the definition and an example of biomimicry.
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Bit Poster
A poster showing the definition and an example of a bit.
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Central Processing Unit Poster
A poster showing the definition and an example of a central processing unit.
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Byte Poster
A poster showing the definition and an example of a byte.
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Cloud Computing Poster
A poster showing the definition and an example of cloud computing.
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Sustainability Criteria Poster
A poster showing the definition and an example of sustainability criteria.
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Using a Mac Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a Mac keyboard.
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15-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Data Match-Up Cards (Set 5)
A match-up activity for students to use when exploring data.
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Introducing Digital Technologies Through Algorithms Unit Plan
This Technology unit has been designed to introduce digital technologies to younger students; specifically, the purpose, structure and features of algorithms.
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Design a Musical Instrument
An assessment task in which students will demonstrate their knowledge and understanding of sound.
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Occupations and Sustainability in Technologies Assessment
An assessment task in which students will demonstrate an understanding of occupations and sustainability in technologies.
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Creating Basic Algorithms
A 60 minute lesson in which students will consolidate understanding of algorithms by creating a set of instructions.
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Introduction to Algorithms
A 60 minute lesson in which students will understand the concept of an algorithm by listing steps to move an object around a map.
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Occupations and Sustainability in Technologies Unit Plan
This Technology unit has been designed to investigate the role that technology plays in occupations within the community. Additionally, it introduces and explores the concept of sustainability.
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Sustainability in the Community
A 60 minute lesson in which students will develop an understanding of key vocabulary commonly used in relation to sustainability.