Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Build Your Own Theme Park – Project
A project that gives students the opportunity to learn through building their own theme park.
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Comprehension - What Are Coding Systems?
Discover the history of technologies and coding systems with a reading comprehension activity.
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Pirate Ship Building STEM Challenge (5-6)
Challenge upper years classes to build a pirate ship with a fun (and engaging) STEM Building challenge created by teachers, for teachers.
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STEM Investigation Build A Bridge
Explore this STEM investigation about the construction of bridges using everyday materials, embedded in a real-life situation.
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STEM Design Challenge - Build a Pirate Ship (1-2)
Inspire your early years students to build their a pirate ship with a STEM Design Challenge.
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The Evolution of Technology - Research Project
Explores the evolution of technology over time with a handy research project.
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Cyber Safety Poster - Don't Be a Bystander
A cyber safety poster to help the students understand correct online behaviour.
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Cyber Safety Poster - Know the Rules
A cyber safety poster to help the students understand correct online behaviour.
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Word Processing Activity Cards
16 activity cards for students to use to practise their word processing skills.
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Assistive Devices in the Paralympic Games – Inquiry-Based Project
Have your students investigate the assistive devices used by Paralympians with this inquiry-based learning project.
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Gingerbread STEM Investigation - Build A Gingerbread Boat
Explore floating and waterproof materials in this Gingerbread STEM investigation embedded in a fun fairy tale story.
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Electricity and Circuits Teaching Slides for Year 6
Use our editable teaching slides to break down the fundamentals of electricity and circuits for your students.
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Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
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Friend or Foe? Positive and Negative Effects of Technology Worksheet
Exploring the positive and negative effects of technology in the community with classroom discussion and worksheets.
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National Tree Day Activity Pack
Celebrating National Tree Day with a pack of exciting activities!
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Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
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Word Processing Skills Task Cards
48 skills cards for students to use to enhance their word processing skills.
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Paddock to Plate Data Sorting Worksheet
A cut and paste sorting worksheet for use when learning about raw and manufactured products.
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Data Match-Up Cards (Set 2)
A match-up activity for students to use when exploring data.
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'I Can' Statements - Technology and Technologies (Upper Primary)
A set of 45 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Middle Primary)
A set of 53 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Technology Workstation Worksheet - Desktop Computer
A worksheet for students to label the key components of a desktop computer workstation.
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Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
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Digital Systems Poster
A poster showing the definition and an example of a digital system.
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Data Poster
A poster showing the definition and an example of data.
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Build a Pirate Ship - STEM Engineering Activity (3-4)
Build a pirate ship and get your students thinking outside the box (or boat) with exciting pirate-themed STEM science and engineering projects.
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Design a Paralympic Mascot – Inquiry-Based Project
Have your students design a new mascot for the Australian Paralympic Team with this inquiry-based learning project.
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Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
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National Tree Day – The Green Bridge – A Science Investigation
A science investigation embedded in a real-world context, where students design a habitat to meet the needs of specific animals.
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Space Rocket Design Task
An engaging design task to encourage creative thinking and design engineering.
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Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.